Cuenta Letras con Mon el Dragón 1.0.0 Apk
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Description of Cuenta Letras con Mon el Dragón
OBJECTIVE OF THE GAME:
The objective of this task is to contribute to the training of working memory, specifically the ability to inhibit irrelevant information and generate responses mediated by attention and reasoning.
SKILL TO TRAIN:
Work memory (inhibitory control)
DYNAMICS OF THE GAME:
The player must help Mon the dragon to find which of the words that appear on the panel have 4, 5 or 6 letters depending on the level of difficulty. Each of these words contains a different number of letters, the objective is to point with the finger the word that contains a specific number of letters, that is, one word is the objective and the other is distracting. The distractors can be numbers, increasing the difficulty and the interference.
The number of numbers of 4, 5 and 6 letters is limited, therefore, sometimes both the target and the distracting word can be non-numeric. Among the alternatives there will always be a number (cardinal or ordinal). If the player must point to a word with four letters and the correct answer is "cat", inside the distractors may appear the word "four" or another similar to generate interference.
LEVELS OF DIFFICULTY:
In the initial screen three levels of difficulty appear. Each level is composed of a total of 10 items.
1. First level: Identify four-letter words among three options.
2. Second level: Identify five-letter words among four options.
3. Third level: Identify words six letters between four options.
RESPONSE MODALITY:
The answer is done digitally by pressing the appropriate word without time control. That is, the player may be delayed between one response and another as long as needed.
SCORING AND FEEDBACK:
To overcome a level, the player must hit 80% of the total of plays. Each level has ten moves, therefore, you must correctly make at least eight attempts.
Once the attempt is completed, Mon el Dragón offers information about the success or the error of the play. At the end of the level Mon is happy if he goes to the next level or sad if he does not succeed. In the same way, when the game ends, Mon gives congratulations to the player or becomes sad, if the game is not overcome.